Mosleys New Toy. A wealthy German Industralist has made a gift to Mosley and his army of Black Shirts of urban pacification vehicle 'Heidi', a modified WW1 German A7 tank used to but down the post war revoloution in Germany. This pondering beast has been landed at the BUF controlled dockyards in Hull and is on it's way south to lift the workers occupation of the pit-heads in Sheffield. A platoon of British Union of Fascist (BUF) auxillaries have been tasked with guarding the vehicle as it makes it's way south.
The BUF convoy enters on a choice of two roads to the North of the town (one each side of the churchyard) and to win needs to exit 'Heidi' of either of the roads leaving the south side of the table.
The Workers Liberation Party (WLP) have a couple of secret weapons at their disposal to hinder the BUF's endeavors including two mobile road blocks; a bus and a flock of sheep. They also have 5 squads of infantry (one including a Boyes Anti-Tank rifle and another including a medium machine gun), plus a command detonated mine.
The BUF convey elected to use the westerly road. They entered at speed, and all thoughts of convey discipline were lost as the faster Crossley 1918 trucks swerve to overtake Heidi. Seeing the flock of sheep blocking the road, Heidi and some of the escort vehicles turn left in front of the church.
A BUF squad de-busses in cover of the terraced houses and moves forward to clear the roadblock, coming under effective enemy fire from WLP teams positioned at first floor windows.
In the building that has it's roof removed, an assault section of WLP were laying in waiting. These were armed with SMG's and managed to inflict a number of casualties and morale markers on the BUF, who de-bus to attemp to assault and clear the position.
The WLP had planted a command detonated mine in the telephone box outside the 'George & Dragon' public house. They displayed restraint and patience waiting for the moment that a second BUF vehicle was overtaking the stationary vehicle. The effect of the explosion was devastating. Both trucks were 'brewed up'. The truck nearest the phone box was packed full of infantry, who each needed to attempt to save the results of the explosion. Two passengers were killed outright, four wounded and all were stunned. The squad picked up 6 morale markers.
The explosion caused the flock of sheep to panick, and bolt in a random direction, which unluckily for the BUF was through the gap between the wrecked truck and the terraced house.
We ruled that the sheep bolting past them caused the BUF section by the house to become stunned.
The WLP had a section hiding in ambush in the end terrace house (with the roof removed). This opened up on the unlucky BUF auxilaries who were still attempting to recover from the effects of the explosion.
In Combat Patrol, when a unit activates, it first has to resolve the effects of morale markers placed on it since it's last activation. Foe each marker an action card is turned and the morale paragraph is read. This has varying effects according to morale level of unit and if it is in cover or not. Morale results include unit becoming pinned, wounded figures dying of wounds, figures retreating or running away and occasionaly uncontrolled advances. As expected the unit that had been blown out of it's transport and then machine guned as they tried to recover ended up withdrawing stunned and ended up pinned as well.
The brave shepherd traded fire with the BUF survivors.
The BUF start shooting sheep and the flock eventualy panicks and breaks up and is then removed from the table.
In the final turn of the game Heidi attempts to push it's way through the gap left between the garden wall and the bus. It fails it's 'bogged down' test and is temporarily stuck in place. The WLP ladies take advantage of this and rush forward to assault with molotov cocktails. Unfortunately they get an 'out of ammo' result on their attack, indicating that the petrol has leaked out and the weapons are useless.
The final result was a victory for the WLP who had prevented Heidi from exiting the table, although they had come very close and the battle could easily have gone the other way.
Everybody had enjoyed the game. Combat Patrol had worked very well in a VBCW setting and the new players had quickly picked up how the streamlined card-driven mechanisms worked and were soon resolving combat and movement themselves.
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