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Wild Geese Participation Game - The Other Parti...

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Wild Geese Participation Game - The Other Partizan 2017

Wild Geese Participation Game - The Other Partizan 2017

At Partizan 2017 Sally 4th put on a Combat Patrol Participation game based on the 1978 action movie 'The Wild Geese' to coincide with the launch of the Mike Bravo 28mm Wild Geese Miniature line and Sally 4ths Wild Geese terrain / building range.

 

 

 

 

Act 1: Prison Break Out

The rescue of President Limbani was going so well until a couple of trigger-happy Mercenaries decided to mow down the jail office staff and alert the whole camp.

Wargaming The Wild Geese in 28mm

This was where the game began, with the Merc player starting with a unit in the office, a unit helping the President out of his cell, two further cover groups lurking nearby and Colonel Faulkner overseeing things. Off-table a pair of Land Rovers were poised to lend assistance with transport and/or firepower.

Wargaming The Wild Geese in 28mm

For the first turn the Simba guards were subject to a morale test before activation to reflect their drowsiness as they awoke to the sound of gunfire. Only the guard towers sentries and the Ready section in the Guardroom were alert, although the way the turn played out it didn’t make much difference – the Mercs activated often and effectively, racing towards assorted Land Rovers and lorries scattered around the camp, and bursting down the approach road with Vickers machine gun and anti-tank rocket fire at the guard towers. One sentry was taken out easily but the other survived a close rocket burst. Those few Simbas that activated tended to be sluggish or wholly confused (slow movement allocation or a Pinned result) and the occasional keen soldier was picked off by a fusillade of fire from the office, whether the Mercenaries had established a fire base.

Wargaming The Wild Geese in 28mm

The next turn was almost as bad for the Simbas. The Landies crashed through the gate and exchanged shots with the surviving sentry. The Vickers jammed and one of the passengers was wounded but otherwise things were going well. The awake Simbas attempted to close upon the ‘muzungus’ but were chopped down by accurate fire. Sparse cover in the form of littered crates and oil drums didn’t help much and the sheer volume of fire caused a couple of squads to fragment as some rushed bravely forward while others cowered in the ablutions block! Limbani was helped into a Land Rover and – guns blazing – a small convoy raced for the gate, almost ploughing into panicking Simbas in the roadway. Return fire was general woeful, but the remaining sentry managed to wound the anti-tank operator and stun the rest of the crew. Fortunately the driver was none other than the Medic, so help was not fair away. The Motor Pool mechanics tried to stop the vehicle-jacking but were cut down and the Mercs pretty much cleared the camp of motor vehicles as they collected their wounded and raced off the table to safety. Round one to the Wild Geese!

Wargaming The Wild Geese in 28mm

Act 2: Cross Country...

Wargaming The Wild Geese in 28mm

Act 3: Airport Dash

Wargaming The Wild Geese in 28mm

The airport dash was less smooth. The Mercs poured onto the table, some Sprinting to gain cover, at the cost of winding themselves for an activation. A number of Simba units were foiled from entering play by the proximity of Mercenaries, whether because the latter were slow moving or had taken up defensive positions in the ruins. A couple of units did start to move across the scrub furthest away from the main Merc group.

Wargaming The Wild Geese in 28mm

The Vickers were hastily set up and started engaging the Simbas as they closed in, although Simba heavy weapon teams – RPGs and GPMGs – returned fire. The Mercs shredded one over-zealous Simba unit but a second raced to close range and killed the sole mercenary guarding the flank of one of the ruins.

Wargaming The Wild Geese in 28mm

This caused a bit of a re-think and more mercs started firing to cover their slower colleagues as they continued to head towards the cover of the terminal building en route to the Dakota. This is turn freed up another entry point for the Simbas and – as luck would have it – two elements arrived close behind the rearguard. Oops! The mercenary fortune with activations failed them and an RPG slammed into the anti-tank section. Rifle and LMG fire further whittled down the nearest merc unit until the final survivor – wounded, abandoned and doomed – decided to go out the old-fashioned way and charged with his bayonet against the two nearest Simbas. Sadly he failed by the narrowest of nine-pip margins and was easily dispatched!

Wargaming The Wild Geese in 28mm

The other Mercs were racing for the aircraft, dodging behind assorted airport litter including a pallet full of propane gas! Fortunately an RPG round failed to land near and the section carrying Limbani reached the door of the Dakota.

Wargaming The Wild Geese in 28mm

A huge amount of covering fire pinned Simba units and it was agreed that the Mercs had got away, albeit at the cost of a couple of elements plus more wounded who were dragged on board.

Wargaming The Wild Geese in 28mm

Many thanks to Doug Wright for running the game and doing the write up and to Dan from Mike Bravo Miniatures for commisioning the miniatures range and providing the Dak and the Bedfords.

For further information click here:

Combat Patrol - The rules that we used for playing 'The Wild Geese'

Mike Bravo 28mm Wild Geese Miniatures

28mm Modern African building range from Sally 4th

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