A couple of weeks ago my son, Lewis came over to stay for a couple of days. We are both huge Pulp Alley fans, so of course planned to play a couple of new scenarios while we were together. I had just received the painted display miniatures back from the very talented Jon Atter for our new Ski Pursuit miniatures which are part of our Whiteout kickstarter which is running at the moment. The Ski Pursuit pack is based on one of my favourite Bond movies, 'The Spy Who Loved Me' which opens with some corny one liners and a high adrenaline ski chase.
We flipped a coin to see which league we would play. I got 'Bond' who is a single miniature 'Extraordinary Character; League. This is a new concept in the 2nd Edition Pulp Alley rules, you pay 5 points for the character and then can spend your remaining 5 points on either supporting characters or in this case on additional skills.
The KGB Assassins League was formed of four characters with the league perks 'Well Armed' and 'Tenacious'.
As usual for Pulp Alley the game was played on a 3' square table. Bond starts at one corner and to win needs to exit from the opposite corner (this is the major plot point). Four minor plot points were placed on the table, these represent places that Bond can perform a stunt (turn, fire weapon and do a backward flip etc.). Only Bond can attempt plot points. At the end of the game the KGB earn all plot points that have not been taken.
Lewis deployed 3 assasins at the top of the slope and the fourth at the bottom.
Bond gets off to a good start and heads to the first stunt location which he performs with style.
The assasins move into position and a fierce firefight breaks out, Bond returns fire and the first assasin bites the dust.
A fortune card allows Bond to deploy an unseen ally in contact with the enemy. This was a nice characterful touch, the ally took one of the assassins down but his comrade turns, shoots and takes him down.
Bond breaks away, and heads down the slope.
One of the assassins barges into Bond (fights a brawl), although Bond is good the multiple combat actions soon build up.
Bond makes excellent progress on the second last turn he even has time to do another stunt (resolve a minor plot point) and only has six inches to travel in the last turn to exit the table, picking up the major plot point.
However, Lewis and his KGB agents pull out all the stops and throw everything they have against him and he does not quiet make it. Bond takes two of the assassins down with him but does not recover. The KGB has one agent left on their skis at the end of the game, so Bond is taken prisoner!
We were unsure how this game would play. Would it be unbalanced with an 'Extraordinary Character', or would it be dull with just one character to activate? We did not need to worry, as usual with Pulp Alley, the balance was spot on, we both had a really enjoyable game, it was very exciting, and the game could have easily gone both ways right up to the last turn. Bond had gained two minor plot points which meant the KGB had the major and two minor plot points for a convincing win.