A couple of weeks ago Lewis & I got together and played a couple of great games of Pulp Alley (using the 2nd edition rules).
As we are curruntly running a kickstarter 'Whiteout' that features miniatures, vehicles and terrain for gaming in the polar regions,, we decided that was where our Pulp Alley game should be set.
A cargo steamer The Reliant', chartered to carry some highly classified scientific equipment attempted to take a short cut through the 'North West Passage' before the pack ice closed up for the season. Unfortunately luck was not with the crew and the ice came earllier than expected and gripped 'The Reliant' in its chilling grip. Variouse competing scientific institutions have sent teams out onto the pack ice to retrieve it's cargo and today Dr Freinrich and Professor Yarlson have a rendevous with destiny onboard 'The Reliant'
We set up 3' square of Terra-Former modular terrain that included a Tramp Steamer trapped in pack ice as a center piece. The two areas of thin ice are dangerous terrain, so a peril must be overcome if moving over 6" on them. Rolling for scenario events I rolled up 'limited visability' so there must be a 'Whiteout' which limits shooting to 12" and Lewis rolled up and additional perilous area. This is represented by the four wolves at the side of the ship. We also decided that as it was so icy, climbing aboard was 'Perilous' and that the inside of the ship counted as cover and dangerous terrain as it was icy underfoot and there would be lots of cargo and furniture to provide cover.
We placed four minor plot points to represent clues, (tent, abandoned rucksac, and two supply markers). One of these clues had to be solved before attempting the major plot point (the scientific equipment).
I deployed my Sidekick, the harmless Assistant Walters' with a couple of Allies for protection on the mess deck of The Reliant. Lewis had taken a gang which he deployed on the Foredeck.
John Schmidt had been equipped with a long burst so he took up a covering position behind the mess deck forward door.
My leader, Dr Freinrich had early success, finding a clue inside the explorers tent. Lewis sent one of his Allies, Dawson over to try to slow him down.
Meanwhile, out on the ice pack, Lewis' sidekick Karl Johanson who was investigating the abandoned rucsack was horrified to run into the Yeti Boss (Level 3 Horror).
His leader, Professor Yarlson rushed to his assistance and managed to push it back to give Johanson a chance to escape.
Unfortunately the combination of the intense cold of the ice, the howls of the wolves and the ghastly apparition to his front, quiet unhinged him and he spent the next few turns rushing around in a 'Blind Panic'.
Eventually Dr Freinrich makes it to 'The Reliant'