This area of the website is my hobby blog, it contains articles about games that I have enjoyed playing together with paining and model making articles.
Last weekend Sally 4th was at Hammerhead Wargames Show at Newark Showground. Hammerhead is put on by Sally & Paul from Kallistra Models and the show is unique as all of the games are participation games.
Doug Wight kindly ran a game of ACP164 The Albedo Miniatures Game for us.
The scenario saw the ILR troops (Independent Lapine Republic) who had landed and taken control of government buildings, digging in along the edge of some parkland that surrounded the main broadcasting station.
An EDF Mechanised Infantry Platoon had been tasked with recapturing the building.
The ILR had plenty of time to dig in and had a couple of very good fighting trenches forming the basis of there defensive position.
The EDF dismounted at 500 metres and advanced cautiously forward makingthe best use of cover.
The AV8 Armoured Personnel Carriers laid down suppressing fire from there HMG's as the troops moved forward.
The terrain for the Albedo game was built on Sally 4th Terra-Former tiles, including the new trench tile that we released last week. The ability to have terrain features 'dug in' below the surface of the terrain is one of the key benefits of the terrain system.
The game was a lot of fun, the forces were very evenly matched with the increased number of attacking EDF and there superior weapon system being countered by the strength of the ILR's dug in position.
This was a fantastic participation game that 3 Shires gaming put on using a modified version of Wargames Foundries 'The Rules with No Name'
The terrain featured pretty much everything from the Sally 4th Exotic Locations range. This range is based on the idea of 'Film Lots' that are converted from one set to another as the needs of filming dictate. The range contains 'Locations' these are 10cm cube pieces of terrain that can be re-arranged to make lots of different gaming layouts. The Set Dressing packs contain the furniture needed for each location and the Props packs are the detailed bits and pieces that bring the set to life, such as the trays of food in the cafe, the snake in the basket for the souk and the exhibits to go in the museum cases.
This area uses the 'Ricks Place' location, set dressing and props packs.
The museum of antiquities uses both the 'Museum and the Ricks Place' location set plus the furniture and museum display cases from the Museum set dressings and of course the pack of detailed resin museum display pieces.
This area uses the market stalls and goods from the Souk Set Dressings and Props packs together with the Souk Location pieces.
This really was a suberb presentation from 3 Shires Gaming, through ut the day there were lots of people taking part. THe game which involved searching for treasure and avoiding 'The Mummy' looked like a whole lot of fun.
The terrain making genius at COGS had put together these fantastic looking battle board for 'Vanguard', Mantic Games fantasy skirmish game using one of the Sally 4th 'Terra-Former' Contested Crossing Sets.
Terra Formers are kits to enable you to construct perfect 12" terrain tiles with a wide range of profiles such as streams, roads, hills, canals, beaches etc.
Each tile comes with 12 rare earth magnets that align the boards and hold them firmly together so that they do not drift apart during a game.
The precision profiles mean that features flow perfectly from one board to another.
Click here to take a look at the terra-block range or click here to take a look at some of the videos that explain terrain building using Terra-Former tiles.
Sparky, my daughter and son in laws dog enjouyed Hammerhead 2019.
Thanks Sally and Paul for putting on another top show.
Combat Patrol: Op Torch
Last night (30th November 2016), Doug and I dusted off our US and German Infantry for a Combat Patrol game set in Morrocco, November 1942.
Over the last few months we have been working on Terra-Blocks: Exotic Location Sets for representing North African terrain in a flexible, modular way. The idea is that your building is made up of 100mm cubes that can be re-arranged to make different types of buildings. We have played lots of games recently on the terrain including Pulp Alley and 7TV. Last week Doug suggested that the terrain would be perfect for skirmish wargaming Morrocco during the second world war.
Our scenario is set during Op Torch. Both US & Germans have fighting patrols out probing the forward line enemy troops. Nightime is fast approaching, in November temperatures at night are going to drop way below freezing. In the distance both patrol commanders identify a riad, a set of buildings around a central courtyard and decide it would provide a warmer base for the night.
As we were playing on a 3' square table, both patrols start off table. Activation dice are assigned to each squad and as their card is turned from the activation deck, they deploy onto the table from opposite corners. Running along the back of the Rhiad is a convinient wadi that the US troops deploy into for cover.
The Germans take a bold (rash) approcah and as no enemy are in sight send platoon HQ and two squads to check out the courtyard and main entrance to the buildings. The other two squads are dispatched to cover their rear.
US troops send their MG section with two .30 calibres to move along the wadi, into position.
A fierce fire-fight develops around the front corner of the Rhiad. The German platoon HQ is first unit engaged, and although behind cover the Platoon Commander becomes the first casulaty of the engagment.
The US section endeavour to get all available rifles into a firing position, even although some are rather exposed.
The US troops have just entered the rear of the building and the Germans have one section in the bottom right building and a second section in the courtyard, about to enter the large area center left.
At the front of the building the US troops are winning the firefight. The German Platoon Sgt joins his officer on the casualty list. At this point, a single wounded runner remains, who soon breaks and flees.
After a couple more turns of fierce fighting, with all sections pinned due to command casualties, the Germans decide to retreat and the US forces occupy the building complex.
This was a really exciting and very different game to the WW2 Normandy games that we have played in the past with Combat Patrol.
The Terra-Block: Exotic Location terrain was very effective. At the moment Exotic Location Terrain is available to pre-order at a discount via our Indigogo campaign. Click here to take a closer look at what is available.
We always get lots of questions about the clear bases that we use on our miniatures, so click here for further details!
Last week Doug and I had a great game of 7TV using a MI6 cast made up of a Flamboyant Agent, Dependable Deputy, Plucky Assistant, Army Corporal and two Army Privates. Facing them was a Spectre Cast containing an Evil Mastermind, Faithful Lackey, Minion Commander and four Thugs.
We set up our Exotic Location Terrain as Rick's Cafe with surrounding Souks and adjoining properties surrounded by an external city wall.
The US Marines move forward by pairs fire and manouver to improve their firing positions.
Bond and his girl split up. Bond heads for the rear entrance where he senses the enemy are gathering while the plucky assistant heads to the bar to attempt the objective.
Thugs in the street outside of Rick's Cafe.
Plucky Assistant fails the challenge to resolve the objective with her first attempt, but hangs around and solves it next turn.
Bond kicks the door open and empties the magazine of his Walther PPK into the thugs in the street.
Meanwhile at the front of the building Piers (the dependable deputy) is waylaid by Rosa Kleb who just happens to have a gadget card for a blade in her shoe!
After getting the better of the thugs, Bond rushes around the back streets to the furthest corner of the city where Blofield has been mysteriously transported by a 'Capture Bubble'!
The Marines come to the rescue and Colnel Kleb is arrested.
Peace and quiet returns to the Souk.
Another great game of 7TV. The terrain is all part of Sally 4th's Terra Block Exotic Locations Set, which is currently available for pre-order (at a discount) through Indigogo. Click here to take a look.
Last night, Ann & I had a chance to play throught the Dark Truths scenario from the Pulp Alley, Tomb of the Serpent campaign book. As we are half way through the Indigogog campaign for pre-orders of Sally 4th Exotic Location terrain, we thought it would be a great idea to put together a museum location with surrounding market streets and adjacent buildings. The terrain that we have used is the same as the 'All In Pledge', but we only used the museum 'Set Dressings' and a few of the Market Stalls and barrows from the Souk's 'Set Dressings'
Our Intrepid leagues were constructed from the Sally 4th Pulp Alley Character Cards, Rugged Archeologists, Safari into Danger and Archeologists and Desert Guides.
The plot points were the catalouging area and files (represented by the desk and filing cabinet), a suspicious guard (he's wearing khaki and a black peaked cap), an un-opened crate (their a lot in the museum, the one in question is the crate on the hand cart), a mysterious visitor (he is the guy with the red fez in the room behind the dinosaur exhibits) and a corupt curator (who is talking to some locals in the souk).
During the first three turns we had to 'mind our P's & Q's, so no running, shooting or brawling. We kept on our best behaviour.
The poor suspicious guard got mobbed by the visiting leagues, who had lots of interesting questions for him. Eventually he gave in and told one of Ann's lakeys, all he knew.
Meanwhile, out in the Souk, Dr Conrad trys to get the 'low down' from the corrupt curator, much to the annoyance of Abdul the carpet salesman.
Ann's league hot foots it over to the office for a good rummage in the filing cabinet.
Bertie Brook-Smythe waits until no one is looking, raises his hunting rifle and takes an aimed shot at Katheleen, who falls to the ground, down and out.
Carnahan chases the professor into the back room, and attempts to bring him to the ground with a flying tackle, but the professor manages to step aside at the last minute.
Ann's league hurries around the back allies and manages to catch up with the curator, offer him a bribe for his secrets and gains a second plot point.
The final tally was one plot point for me and three for Ann's league including the all important lead, pointing the way to a hidden relic.
The lady in the blue dress, and the gent in the white jacket were obsessed collectors. They wandered around the museum providing a mobile perilous area.
As always, Pulp Alley delivered an exciting couple of hours gaming.
If you'd like to find out more: