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Gaming, Painting & Modelling Hobby Blog


This area of the website is my hobby blog, it contains articles about games that I have enjoyed playing together with paining and model making articles.

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ACP164 Miniatures expertly painted in Oils by Hanno Barker

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This blog is showcasing some of the amazing painting done by Hanno Barker on some of the ACP164 Albedo Miniatures game models.

Hanno has a great depth of artistic knowledge that he has used to bring these models to life using an acrylic base coat which then is built upon using oil paints in the manner of the Renaisance Masters.

Hanno Barkers Albedo Miniatures painted with Oils

Hanno Barkers Albedo Miniatures painted with Oils

Hanno Barkers Albedo Miniatures painted with Oils

Hanno Barkers Albedo Miniatures painted with Oils

Hanno Barkers Albedo Miniatures painted with Oils

Hanno Barkers Albedo Miniatures painted with Oils

If you would like to learn how Hanno has acheived these rich tones, he has posted a very useful article on the Albedo Patrol Forums, click here to take a look.

 

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The Defence of Sci-Stat Z1430

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Albedo Combat Patrol:ACP164.

The Defence of Science Station Z1430.

A couple of weeks ago, my good friend Patrick had an unexpected free afternoon so we decided to have a go at the introductory ACP164 scenario - Defence of the Science Station.

Set on a planet, many light years away from Arras Chankra an ILR Planetary Invasion Fleet has recently landed and plan to annex Ralon186 to the Republic,

Taken by surprise, the planetary HomeGuard were quickly overthrown at the starport and main population centres, however there are many pockets of resistance that need to be cleared before the ILR can claim a complete victory.

ACP 164 Albedo Battle Report

Science Station Z1430 was a biological research station, engaged in valuable research to determine if cultivated plants could be used to supplement the critters mainly synthesized diet. A single section of 8 HomeGuard had been tasked with its defence, however the platoon HQ was also located in the building and an additional section were close enough to support if reinforcement was neccessary.

ACP 164 Albedo Battle Report

The left flank was secured by a fast flowing stream and number of dirt tracks led to the science station.

ACP 164 Albedo Battle Report

The EDF split there section in to two fireteams. Alpha Fireteam positioned themselves behind the sturdt walls of the plazza.

ACP 164 Albedo Battle Report

The LMG from platoon HQ was set up on the roof of the research building with a commanding field of fire.

ACP 164 Albedo Battle Report

The defenders did not have to wait long for the first wave of planetary assault troops to advance through the light woods and move towards the cover of broken ground to the left of the building.

ACP 164 Albedo Battle Report

Long range fire, particularly from the defenders LMG thinned out the attackers, but did not prevent them from making it to cover.

ACP 164 Albedo Battle Report

The HomeGuards Bravo Fireteam had positioned themselves amongst some rocky outcrops to the right of the research station. It was not long before they had multiple targets to engage.

ACP 164 Albedo Battle Report

Although the ILR took heavy fire, and lost some good rabbits that day, it was not long before a second quad joined them to consolidate there position.

ACP 164 Albedo Battle Report

Eventually a second squad of HomeGuard arrived as reinforcements and started to move forwards.

ACP 164 Albedo Battle Report

Alpha Fireteam had born the brunt of the ILR assault for many turns, casualties were mounting and cohesion was beginning to break down. Here we see a critter failing a morale test and heading for the next piece of cover...inside the building.

ACP 164 Albedo Battle Report

At this point, the Republics finest decide to settle the issue by close assault

ACP 164 Albedo Battle Report

The ILR win the melee after two turns of bitter fighting.

ACP 164 Albedo Battle Report

Charlie Fireteam, part of the reinforcing section counterattacks, but they are also overcome by the aggresive ILR Troopers,(who are quiet handy at close quarters).

ACP 164 Albedo Battle Report

Delta Fireteam move forwards, but are too late to prevent the science station falling into enemy hands.

ACP 164 Albedo Battle Report

As always, an exciting game of Albedo. The scenario was pretty well balanced with a platoon attacking a reinforced section. Up until the last turn I had felt that I would get my reinforcements into the battle and that they would make a difference, but it was not to be and Patrick and the ILR won a well deserved victory.

Links for further information:

Albedo ACP164 miniatures

Sally 4th Clear Bases

Terra-Former 12" square modular terrain board kits.

 

 

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Albedo Combat Patrol Counterattack

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Albedo Combat Patrol: ACP164

Counterattack - Hammerhead participation game 2019

This week Doug and I have started sorting out our participation game for this years Hammerhead show at Newark SHowground on 2nd March, which is played using Albedo Combat Patrol

The situation on the ground is that ILR Planetary Invasion forces have landed on and around major population centers on Coralaus Prime. ConFed Coralaus Homeguard forces were pushed back after intense firefights.

Over subsequent weeks the ILR consolidated there positions, digging in (bunnies are good at that), around strategic sites, such as the Government buildings and media hub featured in our counterattack game, which sees elements of an Extra Planatary Defence Force (EDF) Mech Company, landed outside engagement range via Aerodynes moving forward in a deliberate assault to recapture these strategic sites.

Albedo Miniatures Game

Across the road from the Government buildings is an attractive patch of parkland that the ILR have used to dig in to form an outer defensice cordon around the sites.

Albedo Miniatures Game

The EDF Mech Infantry debus from their AV8 AFV's making best use of available cover. Unfortunately a stray shot from an ILR LMG team strikes Sgt Davies, wounding her. First blood to the ILR!

Albedo Miniatures Game

The EDF decided to attach over a wide frontage, No 2 section debusses and heads for cover off the tree lined sunken path, while No1 section goes right flanking.

Albedo Miniatures Game

Doug is commanding the EDF forces. Combat is fast, intuative and card driven. All of the probabilities and factors that you would expect from a realistic, platoon level skirmish game are reflected on a unique set of 50 action cards. Shooting involves flipping a card, looking at to hit area which is based on shooting skill of troops doing the shooting, modified by factors such as range, if target is moving, if firing unit is moving etc. If target is hit another card is flipped to which figure in target group is hit, cover stops round and the severity of the wound.

Albedo Miniatures Game

On the EDF right flank we see No 1 section advancing in extended line against a half section of dug in ILR troops. Unfortunately for them there is also an ILR LMG on building roof behind trench which has them in range.

Albedo Miniatures Game

On the EDF left flank, Sgt Davies pulls herself together and limps into cover behind the AV8, while the one pip wonder and the rest of Platoon HQ head for cover of the fast food outlet.

Albedo Miniatures Game

The ILR keep there heads down in there trenches waiting for the EDF to advance into killing range of there less powerful carbines.

Albedo Miniatures Game

In the center No 1 section cautiously advances making best use of cover.

Albedo Miniatures Game

The boss makes it into cover of building, is he checking the map or collating a take out order from Battalion HQ?

Albedo Miniatures Game

Bravo Fireteam, No 1 Section take casualties from incoming small arms fire as they attempt to dash between cover.

Albedo Miniatures Game

Platoon HQ moves through the building to take up firing positions against the far wall.

Albedo Miniatures Game

To be continued - as  we spent most off the evening talking about how we wanted the game to play at Hammerhead and finalising the terrain, we did not get the game finished on Monday night. We are planning to finish it next week, at which point I'll update this report.

In the meantime, if you'd like to find out more about ACP164 - click here for the Albedo Web page which has links to video play throughs and interviews on Beasts of War, reviews from magazines etc.

The terrain tiles are built using Sally 4th Terra Former kits covered with Lukes Apps scenic products.

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All about ACP164: The Albedo Miniatures Game

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Albedo Combat Patrol, ACP164 is a new 28mm science fiction miniatures game set in Steve Gallachi's “Albedo Anthropomorphics” universe.

 

Fast paced, easy to learn rules combine with a unique range of miniatures, vehicles and terrain to produce a fun and excitingly different SF gaming experience

Wargames Illustrated Albedo Miniatures Game Prime Time Review

Click here to read Wargames Illustrateds Review of Albedo

Click here to download the Albedo article from January 2019 Wargames Illustrated

Click here to download the Albedo article from Wargames Illustrated January 2019

 

Albedo at Beasts of War

 

Sally4th spent three days with the great guys over at Beasts of War filming some Interviews and 'Lets Play' videos about Albedo Combat Patrol

.... so if you want to see and hear what it is all about check out some of the videos that we made.

Beasts of War What is Albedo Interview

Introduction to Albedo Miniatures Game Interview

Beasts of War Lets Play Albedo Introductory Scenario

Beasts of War Lets Play Albedo Introductory Scenario

Beasts of War: Albedo History & Background Interview

Beasts of War: Albedo History & Background Interview

Beasts of War: Lets Play Albedo - Subway Scenario

Beasts of War: Lets Play Albedo - Subway Scenario

Beasts of War Weekender Interview: Albedo the future

Beasts of War Weekender Interview: Albedo the future

Click here to watch the Beasts of Wat: Lets Play Albedo Cityfight video.

Click here to watch the Beasts of Wat: Lets Play Albedo Cityfight video.

Click here to find how to get a FREE copy of rulebook

Click here to find how to get a FREE copy of rulebook

Click here to join our Facebook Group

Albedo Combat Patrol ACP164 has it's own Facebook Group, click here to join

 

The Albedo Miniatures game is set in the world of Steve Gallacci's Albedo Anthropomorphics Comics

heads_dog__fox_2

Click here to take a look at the comic bokk archive and catch up on the story of Erma Felna EDF

 

We also have a Twitter Feed for the Albedo Miniatures Game @albedo164

Albedo_Twitter

...so if Tweeting is your thing, you can follow us by clicking here

Kickstarter 100% Funded in first 13 hours!

Now accepting Late Pledges / Pre-Orders via Backerkit

Albedo Combat Patrol Kickstarter

Take a look at what's available now in the acp164 webstore.

Albedo_Web_Store

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Albedo Combat Patrol - Recce Patrol

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Last Saturday (15th September), Doug & I had a first play through of the introductory scenario from Albedo Combat Patrol.

I also played this scenario through with Justin when we visited Beasts of War and we made a 'Let's Play video of it'

LetsPlay-Albedo-RoundBreak-Cover-Image-1024x576

Click here to take a look

The introductory game represents a recce patrol running into a defensive standing patrol. Confed Forces are in defensive positions around the main communications complex. The ILR have sent out recce patrols of fire team strength to identify the defenders state of readiness and the strength of their positions.

Click here to download the scenario as a PDF file

Click here to find out how to get a FREE copy of the rules

Deployment_Mapb

This clash takes place in the industrial estate surrounding the comms complex.

EDF_Force_b

As this is an introductory scenario with very small forces involved, each figure gets it's own activation dice and acts as an independent unit. Confed had a fire team consisting off a squad leader with machine pistol and three troopers armed with the LAKW 1-56 Assault Rifle.

ILR_Force

The ILR fire team has a team leader and five troopers, four armed with carbines and one with a LMG.

game_1

The Confed team leader and foxy trooper deploy into a building, hoping to get a good field of fire from a covered position.

game_2

Trooper Fox smashes the glazing with his rifle butt and scans the horizon for signs of movement.

game_3

At the far side of the complex, ILR troopers are moving through buildings and taking up positions for a cautious advance.

Confed form a loose line, making best use of the cover in and around the buildings to the left.

The superior range of the Confed rifle takes it's toll, as the lepine casualties mount.

game_6

However, the frontal assault is a feint and a pair of ILR troopers make their way around the rear of the buildings. Although one of the pair goes down, the survivor takes Trooper Fox out as he fumbles a magazine change, leaving the path clear for a rush to the exit (which game the ILR three bonus victory points) as they had slipped the patrol and could report on the positions they were shielding.

game_7

At that point, on the last turn it looked like a draw with 4 victoty oints a side. Confed had incapacitated 4 ILR troopers for 4VPS, ILR had got a trooper of the table and incapacitated one Confed trooper for 4 victory points. How ever, in the last activation of the last turn this Confed trooper charges and manages to incapicitate his opponent tipping the scales to a 5 vs 4 result for Confed.

game_8

This was a very tense and exciting game which could have easily gone the other way. The introductory scenario is a great way to get to grips with the fast, fuirious and realistic card driven combat mechanics at the heart of Albedo Combat Patrol.

Albedo Combat Patrol was sucessfully funded via Kickstarter.

For more details check out the these links!

Albedo Miniatures available now

Albedo Miniatures pre-orders / Late Pledges via Backerkit

Albedo Combat Patrol website

Albedo Combat Patrol Facebook Group

Albedo Combat Patrol Newsletter

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