This area of the website is my hobby blog, it contains articles about games that I have enjoyed playing together with paining and model making articles.
Last week Doug and I played the 4th game in our Pulp Alley - Tomb of the Serpent Campaign.
Sideshow of Horrors sees my French Foreign Legion league going up against the Servants of Apothis in a desperate hunt for an ancient relic, The Ring of the Pharoahs.
Click here for details of Pulp Alley Tomb of the Serpent Campaign
We've had a few questions about the tents and caravans.
The round multi-colour tents are our medieval jousting tents kits, click here for details, the ridge tents are from our modern range, click here for full details. Caravan will be released in the next couple of weeks!
Multi-player Pulp Alley chaos at Hammerhead 2017. We had five cut down leagues consisting off a sidekick and three allies.
The scenario involved these teams searching for clues relating to an ancient artifact believed to be hidden in Casablanca.
We used 8 minor plot points, and nine reward cards. One was a Red Herring, meaning the plot point had to be returned to the table 6" away.
The leagues included a French Foreign Legion League headed up by Lieutenant Bernard Girard, the evil Germans led by the sinister Franz Scneider, and three international archeology teams led by Cassandra van Pelt, Jane Brook-Smythe and Dr Bill Conrad.
We had two types of perilous areas. In the centre of the Souk, the snakecharmer has left his snake unattended, this is extremely perilous! I also ruled that entering a building via a door subtracted 2" from your move, but entering via a window was perilous because their could be a police officer, security guard, house owner or guard dog on the other side.
Entering via a window seemed to be the most populat tactic, and we saw lots of allies going down, as things went horribly wrong. One gamer commented that it was working out more like 'Keystone Cops than Pulp Adventure!
Some gamers had incredibly bad luck. I guess I should not have said, "It's a gift, all you need is one success using any skill"!
Their was a lot of fighting between the different leagues, some easy plot points were overlooked while others were fiercly contested.
Dr Bill Conrads league heads to the Souk.
The second game saw some fierce rivalry between Lewis and his Dad Kevin.
And our youngest gamer was very certain that he wanted to play the evil Germans and played very well and certainly displayed Teutonic ruthlessness.
During the last turn off the last game, we saw an excellent piece of Fortune Card play when an opposing character is knocked into the perilous area surrounding the snake and fails the challenge and health check!
Last week Doug and I got together to play a starting scenario for Doug's Afrika Korp League, The Evil Below.
This saw Hauptmann and his DAK troops landed by E-Boat on a remote East Anglain beach to make their way to the graveyard where the weeping statue was believed to hold an ancient occult relic of unfathomable power. On the way they picked up some local assistance in the form of a nun, the verger and the church caretaker!
So Hauptmanns league ended the game with two minor plot points in their possesion, but the relic slipped through their grasp. Let's hope they have better luck when they make it back to North Africa.
Click here for full details of Pulp Alley Tomb of the Serpent products.
Click here for details of the clear bases that all our Pulp figures have been rebased onto.
Click here for details of the church, which is from the Sally 4th 28mm building range.
Last night, Ann & I had a chance to play throught the Dark Truths scenario from the Pulp Alley, Tomb of the Serpent campaign book. As we are half way through the Indigogog campaign for pre-orders of Sally 4th Exotic Location terrain, we thought it would be a great idea to put together a museum location with surrounding market streets and adjacent buildings. The terrain that we have used is the same as the 'All In Pledge', but we only used the museum 'Set Dressings' and a few of the Market Stalls and barrows from the Souk's 'Set Dressings'
Our Intrepid leagues were constructed from the Sally 4th Pulp Alley Character Cards, Rugged Archeologists, Safari into Danger and Archeologists and Desert Guides.
The plot points were the catalouging area and files (represented by the desk and filing cabinet), a suspicious guard (he's wearing khaki and a black peaked cap), an un-opened crate (their a lot in the museum, the one in question is the crate on the hand cart), a mysterious visitor (he is the guy with the red fez in the room behind the dinosaur exhibits) and a corupt curator (who is talking to some locals in the souk).
During the first three turns we had to 'mind our P's & Q's, so no running, shooting or brawling. We kept on our best behaviour.
The poor suspicious guard got mobbed by the visiting leagues, who had lots of interesting questions for him. Eventually he gave in and told one of Ann's lakeys, all he knew.
Meanwhile, out in the Souk, Dr Conrad trys to get the 'low down' from the corrupt curator, much to the annoyance of Abdul the carpet salesman.
Ann's league hot foots it over to the office for a good rummage in the filing cabinet.
Bertie Brook-Smythe waits until no one is looking, raises his hunting rifle and takes an aimed shot at Katheleen, who falls to the ground, down and out.
Carnahan chases the professor into the back room, and attempts to bring him to the ground with a flying tackle, but the professor manages to step aside at the last minute.
Ann's league hurries around the back allies and manages to catch up with the curator, offer him a bribe for his secrets and gains a second plot point.
The final tally was one plot point for me and three for Ann's league including the all important lead, pointing the way to a hidden relic.
The lady in the blue dress, and the gent in the white jacket were obsessed collectors. They wandered around the museum providing a mobile perilous area.
As always, Pulp Alley delivered an exciting couple of hours gaming.
If you'd like to find out more:
Pulp Alley: Tomb of the Serpent - Episode 2 'The Haunted House'
3rd October 2016
Last Monday, Lewis and I settled down to play the second scenario in the Pulp Alley Tomb of the Serpent Campaign. The four scenarios in Act 1 are played by a single player league, in this scenario my Royal Archeological Society, veterans of Perilous Island led by the indomitable Professor Snow. The opposition, played by Lewis, were the Servants of Apothis. In this scenario a deck of character cards that includes two leaders, four sidekicks, eight followers in constructed and two of these enter play each turn. Warning... This scenario is not for the faint hearted, it was by far and away the most brutal game of Pulp Alley we had ever played.
It all started, as these things often do, with a dream and a drive. In this case to Fothrington Hall, a rather desirable residence in the Scottish Higlands. Professor Snow and his team, arriving in the dead of night, split up and begin to search for clues. Dr Jones, Blythe and Davis head for the dining room. Their investigations are soon disturbed by some militant cultists climbing in through the windows and starting a fire fight. Snow had brought his faithful hound, Bouncer along for the exercise. He bounds in and distracts the intruder temporarily to allow Jones to start searching the bureau.
Hearing the sound of breaking glass in the lounge, the other side of the hallway, Davis and his old army buddy Travis rush through and down a fierce cultist who had just entered through a window. This, arguably marked the high point of the leagues endeavours at Fothrington Hall. From here on in, it was a slippery down-wards slope.
Professor Snow and Gilbertson's investigation of papers in the writting desk in the hallway were disturbed by a sound behind them. Moments later a 'Faceless One' had burst in through the back door. Meanwhile, in the lounge additional reinforcment for the Servants of Apothis, in the form of an additional militant cultist had clambered through the open window.
Blythe protected Professor Snow for just long enough to enable him to open the bureau and resolve the plot point. Unfortunatly, rather than a clue to the where abouts of the ancient relic, he had released a perilous ghost!
Meanwhile Gilbertson had made it to the kitchen. His investigations were abruptly ended by the appearance of a 'Faceless One'. The brutal, masked assasin knocked Gilbertson to the ground and then as our unfortunate adventurer was just coming round knocked him out for good.
The Servants of Apothis strengthen as more reinforcments arrive. Things are not looking good for Snow and his boys. Dr Jones has been knocked out by a fierce cultist, and in the lounge Davis and Travis have been dispatched and Blythe has retreated to the entrance hall.
Distracted by the ghostly apparition, Snow is way laid by two 'Faceless Ones'.
The ghostly apparition lets out an uneartly cackle, as Snow hits the ground... down and out.
The only man left standing is Blythe, who makes a run for it to the Crossley, parked outside.
The Servants of Apothis search the hall and discover 'The Ring of the Pharoahs'
Another exciting game of Pulp Alley. We really enjoyed it, although I have never played a game before where we did so badly. Just one follower left standing, and not a single plot point to show for it!
As the scenario is set exclusively within the confines of Fothrington Hall, we played out the game on the Sally 4th Fothrington Hall Kit. Click here for details.
Monday 26th September 2016, Lewis and I started playing the new Pulp Alley campaign, Tomb of the Serpent.
The first scenario we played in Act 1 was the Thing in the Well, is set in the Netherlands, a stone throw north of Leiden and centres on an old well set amongst the leafy green woods.
Manfred, a hardened veteran of Perilous Island had been troubled in his sleep by images of long forgotten Egyptian gods and of an ancient relic, 'The Wings of Celerity' laying hidden in an ancient well since its previous owner had hidden it there for safekeeping on the eve of the approach of Napoleons invading armies. For Manfred to have disturbed nights sleep was a rare occurrence as the company that he kept was even weirder than the Servants of Apophis who also searched for the relic. The family enjoying a quiet weekend camping and the old gardener tending his plot were in for a day to remember.
The Serpent Priest and a pair of Militant Cultists stealthily approach the ancient well.
Manfred accompanied by his pet Hellhounds Spot, Nibbler and Scruffles and his faithful ally, the witch Gwilanna cross the river at the ford and approach the well where the relic is hidden. The other plot points included a cryptic clue carved into a tree trunk, a hornets’ nest the gardener and some crates hidden in the undergrowth near the camp site. These were of only minor interest to Manfred and his cronies and of no interest to the Servants of Apophis whose sole motivation was reclaiming the long lost relic.
Using the Dark Arts Manfred summoned some re-animated skeletons to assist him. The Militant Cultists take them down (again) in a hail of hot lead.
Manfred makes it to the ancient well of his nightmares and begins to climb down inside it. The well is extremely perilous, but this does not bother him so much as his danger sense allows him to ignore the first peril each turn. Lilliane, Manfreds sidekick starts to investigate the cryptic marks on the tree as the Serpent Priest and his Cultists rush towards the well.
The Servants dark designs are disrupted by a blast of otherworld energy, channelled through the bony hands of the witch, Gwilanna.
Nibble eyes up a tasty Cultist and licks his lips as he closes the distance between them. At the last moment the cultist enters a full clip of '45 ammo into the ungodly creature, which disappears in a cloud of sulphurous smoke.
The action hots up around the ancient well, Scruffles pounces on the Serpent Priest disturbing his attempts to influence Manfreds search with his cursed presence, while Gwilanna readies another burst of otherworld energy.
Lilliane is finding the cryptic carvings difficult to decipher. The Fierce Cultist, seeing his master is in danger of becoming the Hell-hounds breakfast leaps across the wall and wrestles it to the ground. He dispatches the demonic creature but is also knocked down and out in the process.
Eventually Lilliane works out the meaning of the strange inscription and is rewarded for her efforts.
As the harmless gardener tends his shrubs and bushes the Militant Cultists converge on Gwilanna and take her down in a burst of tri-angulated small arms fire.
Meanwhile down in the well Manfred completes his efforts to recover the priceless relic at the very last moment, just as the black tentacles of the lurker begin to rise up from the well.
Exciting, right to the last roll of the dice, and the start of a fantastic looking new Pulp Alley adventure. Next week Professor Snow and the Royal Archaeological Society head to Scotland and the legendary Fothrington Hall in search of their relic and first clue to the 'Tomb of the Serpent'
We have put together a special Tomb of the Serpent page on our web store that brings together the supplement, cards and selected figures from a number of the ranges Sally 4th stock that are particularly useful for this campaign.