Last weekend, Ann & I finally managed to schedule in some time to play the second game in our Burrows and Badgers campaign. In our first game Ann's Warnand 'Ruffus' Roughcoats' had come of slightly worse than my 'Long March Patrol' as one of her Characters, Centus had managed to get himself captured and she did not have the funds to pay the ransom. I had my own problems following the first game as both of my archers had picked up arm injuries meaning the could no longer use a bow. I did however manage to pick up a new recruit at the Slave market, a likely looking young Shrew called Joseph.
We had a slight cheat, rather than roll for a scenario we choose one, as I wanted to play a game featuring this fine Inn model that I had recently 3D printed and painted.. The scenario choosen was 'Defend the Haul'. In this scenario a warband has discovered some treasure hidden in a building and are just about to make off with it when a rival warband turns up to challenge them for it. As Ruffus' Roughcoats had the lower warband rating (30 compared to my 45) they were the defender and got to set up first in, or within 6" of the building.
The attacking warband 'The Long March Patrol' set up within 2" of a table edge and could split up to deploy on multiple edges. I elected to split my warband with half led by Sur Davros du Long March attacking from the rear while the remaining members led by Red Claw the Otter, his able deputy attacked from the front. Both parties had an archer with them.
The 'Long March Patrol' pose for 'Critter of Fortune' magazine, prior to deployment. Front left we have Joseph the Shrew and Sur Davros sporting his ancestorial great sword. Rear rank, left to right we have Red Claw the Otter, Frances Downer the Fox, Hector the Hound and Tanotalos the Otter.
Ruffus' Roughcoats brought (from left to right) Winston and Rammus the Foxes, Rufus the Cat and Darley the Dog.
Ruffus deployed his full warband to the front of the Inn, but on seeing that he was being attacked from both sides, set off to defend the rear of the Inn himself accompanied by Rammus leaving Winston and Darley to defend the front of the building. Darley finds a gppd archery position by the beer barrels and starts to put down effective fire on the attackers. Joseph the Shrew moves up to the shelter of the dry stone wall and returns fire.
At the rear of the Inn Ruffus and Rammus have just got into position in time as Hector and Sur Davros approach under an effective barrage of arrows from Frances.
A serious scrap develops. Sur Davros suffered a serious head wound in the last encounter and is straining to keep contol and avoid flying off into a beserk rage.
Winston makes his way up the drive to have a go at Tanotalos with his double handed axe. Both opponents score hits on each other before Red Claw hurles himself forward and finishes off the fight.
Winston is on the ground, and out of todays action. The Long March Patrol had drawn 'Loot' as a secondary objective so Tanotalos spends the next turn searching Winston and relieving him off any loose coin or trinkets.
The action at the rear, hots up and Hector the Hound is knocked to the ground. Frances drops his bow and draws his sword rushing forward to join the claw to claw combat.
Under Red Claws direction the patrol move forward to start searching the building.
Rammus, the Fox with a huge two handed hammer falls to the ground from a well aimed thrust of Frances longsword.. Ruffus steps forward and lands a blow on Sur Davros fulfilling his secondary objective of coming to grips with the enemy leader.
At the end of turn four The Long March Patrol had five critters in contact with the building, compared to three from Ruffus' Roughcoats giving them the victory. Both sides gained experiance and pennies. Ann's warband 'The Rouhcoats' earned enough with wanderings and a lucky session with there gambling den to be able to pay the ransom to have Centus returned to them.
We're looking after my Daughter and Son in Laws dog Sparkie at the moment. She thought it was a great game and wished she had a Great Sword like Sur Davros to play with!
The figures are all converted from Frostgrave Plastic Miniatures, apart from the Shrew who was converted from a Copplestone Castings Halfling using Albedo Miniatures Critter Conversion kits. These are packs of heads and tails that can be used to convert any miniature into an anthropomorphic figure.
The clear bases are 25mm diameter clear Perspex bases from Sally 4th and the terrain modules rae all built using Terra-Former terrain tile kits which are 12" square with embedded rare earth magnets to hold them together.
The Inn is the 'Winterdale Tavern' from Printable Scenery.
Check out this 3 minute video play through of game.