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Combat Patrol: Exotic Locations

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Combat Patrol: Exotic Locations

Combat Patrol: Exotic Locations

Combat Patrol: Op Torch

Last night (30th November 2016), Doug and I dusted off our US and German Infantry for a Combat Patrol game set in Morrocco, November 1942.

Combat Patrol Exotic Locations

Over the last few months we have been working on Terra-Blocks: Exotic Location Sets for representing North African terrain in a flexible, modular way. The idea is that your building is made up of 100mm cubes that can be re-arranged to make different types of buildings. We have played lots of games recently on the terrain including Pulp Alley and 7TV. Last week Doug suggested that the terrain would be perfect for skirmish wargaming Morrocco during the second world war.

Combat Patrol Exotic Locations

Our scenario is set during Op Torch. Both US & Germans have fighting patrols out probing the forward line enemy troops. Nightime is fast approaching, in November temperatures at night are going to drop way below freezing. In the distance both patrol commanders identify a riad, a set of buildings around a central courtyard and decide it would provide a warmer base for the night.

Combat Patrol Exotic Locations

As we were playing on a 3' square table, both patrols start off table. Activation dice are assigned to each squad and as their card is turned from the activation deck, they deploy onto the table from opposite corners. Running along the back of the Rhiad is a convinient wadi that the US troops deploy into for cover.

Combat Patrol Exotic Locations

The Germans take a bold (rash) approcah and as no enemy are in sight send platoon HQ and two squads to check out the courtyard and main entrance to the buildings. The other two squads are dispatched to cover their rear.

Combat Patrol Exotic Locations

US troops send their MG section with two .30 calibres to move along the wadi, into position.

Combat Patrol Exotic Locations

A fierce fire-fight develops around the front corner of the Rhiad. The German platoon HQ is first unit engaged, and although behind cover the Platoon Commander becomes the first casulaty of the engagment.

Combat Patrol Exotic Locations

The US section endeavour to get all available rifles into a firing position, even although some are rather exposed.

Combat Patrol Exotic Locations

The US troops have just entered the rear of the building and the Germans have one section in the bottom right building and a second section in the courtyard, about to enter the large area center left.

Combat Patrol Exotic Locations

At the front of the building the US troops are winning the firefight. The German Platoon Sgt joins his officer on the casualty list. At this point, a single wounded runner remains, who soon breaks and flees.

Combat Patrol Exotic Locations

After a couple more turns of fierce fighting, with all sections pinned due to command casualties, the Germans decide to retreat and the US forces occupy the building complex.

This was a really exciting and very different game to the WW2 Normandy games that we have played in the past with Combat Patrol.

The Terra-Block: Exotic Location terrain was very effective. At the moment Exotic Location Terrain is available to pre-order at a discount via our Indigogo campaign. Click here to take a closer look at what is available.

We always get lots of questions about the clear bases that we use on our miniatures, so click here for further details!

 

 

Comments: 1
More about: Combat Patrol, Exotic Locations

Comments: 1

John Surdu |
RE: Combat Patrol: Exotic Locations
Super battle report, Chris. The game looked fun, and the new terrain is tremendous! I can't wait to get my exotic locations in the post.

I'm glad to see that the rules worked well for such a close-quarters game.

Buck Surdu
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