Last Sunday, Doug and I had our second game of Frostgrave:Ghost Archipelago. As a change we opted for the Swamp scenario, as we both liked the idea of trying out the small boat rules.
The scenario in the book is set in a swamp with three islands connected by two bridges and covered in ruins. We decided to use some of our existing Terra-Former terrain tiles as we had plenty of sea and coastline tiles. Terra-Formers are 12" square terrain tiles, available with a wide range of profiles such as roads, rivers, streams, beaches and cliffs and with embedded rare earth magnets to hold them together during a game. The island tiles are just constructed on top of plain sea tiles. The Islands are made out of polystyrene and cork bark. I think our island chain is probably off shore, maybe in a bay as there is a bit more off a swell to the water than in a swamp!
All five treasure tokens are placed on the islands, following the normal rules for treasure placement and each is protected by a Swamp Zombie. Swamp Zombies are not very tough and you get 5 bonus victory points for each one you kill, so archers were positioned in the prow and did there best to take some down as the boats approached the island.
The shark did not feature in the scenario, but is part of the Frostgrave range and looks so good that I could nor resist having it set up on the table for decoration!
The scenario allowed each side to add up to three boats to there roster for free. Doug and I both opted to take two boats, and we both had either a warden and four crew or the heritor and four crew in each boat.
My warden and two crew jump ashore and head for the treasure token while the other two crewmen look after the boat. The rules give a movement for the boat plus an extra 2" for each figure in the boat. We decided that a figure could only give that bonus if they did nothing else that turn to represent them rowing.
This swamp zombie proved to be annoyingly tough and being placed by Doug on the bridge really held my side up.
Dougs side beaches both boats and storms ashore, heading for the treasure. Both our wardens used 'Earth Wave' to good effect to move treasure into more advantagous positions.
Another interesting scenario rule was that when you rolled low for initiative you got to place a swamp zombie on the table. I placed the zombies that I had spawned in this way around Dougs beached boats
Doug's Heritor is in the corner of the ruins, we were eager to get to grips with him but once we had dispatched the swamp zombie, Doug sent a crewman to take his place. At this point my team has already got some loot in the boats and I was considering the merits of having my warden jump into the boat as it passed under the bridge. Unfortunately before she could do this she was cruely taken down by an expertly aimed shot from one of Dougs archers.
At the end of the game, I had won just as I had claimed the major treasure and two minor treasures and we were about equal on scenario special points for killing zombies and visiting Islands, although the victory was at a heavy cost as my Warden had been taken out, hopefully she will make a full recovery before the next game!
I designed the footbridges last weekend to use in this scenario, and we have now added them to our web site, you can take a further look by clicking here; Footbridge Kits
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