Frostgrave - Treasure hunting in the frozen wastes
Last weeks's Frostgrave at Ripon Wargames club featured a central library complex, within some ruined walls. The library was made from the new Sally 4th Terra-Block Old School Dungeon Starter Set.
My warband is led by a Summoner, Nathans by a Necromancer. My Summoner managed to fluff every single spell he attempted in this game, although his apprentice had a lot more success, particularly with Jump which was used with good effect to move soldiers on to treasure and then back out of the complex.
We used wandering monsters, appearing on roll of 16+ on a random board edge. The most significant of these to appear was a Werewolf that tied Nathans soldiers up for several turns, but finally resulted in a Werewoves head worth 20 gp.
This was a great game, we used a couple of house rules which helped. Game was played for a fixed length. 5 turns extended to 6 turns on 11+, extended to 7 turns on another 11+ roll. No experiance granted for killing the opposition, 25xp granted for succesful spell casting and 25gp each for treasure left on table at end of game.