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Pulp Alley - Vice Alley Western Campaign part 1

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Pulp Alley - Vice Alley Western Campaign part 1

Pulp Alley - Vice Alley Western Campaign part 1

Last week Doug and I got started with our Vice Alley Western Campaign.

We had a trial game in this setting a couple of weeks ago, which had worked very well, so I decided to stick with my league, unchanged. As my league is made up of four sidekicks, I nominated Marshall 'Leather' Durham as there nominal leader.

Durham

The rest of the league includes Wilson 'Wild Hog' Hurley, Bernard 'Glory' Barnes and Ralph 'Wild Boy' Hicks. Durhams boys are Vigalantes, intent of tracking down the Spectre and ridding the West of his unhealthy presence.

Pulp Alley Vice Alley Western Campaign

We rolled up the scenario to start the campaign, and came up with a standard set up, major plot point in centre of table and four minor plot points at least 6" away from any other plot point. There had been a murder in town, and Missy May (the major plot point) had seen it all happen. The various clues were scattered around town and icluded the murder weapon (a curious heavy metal statue, painted balack and shaped like a bird), a blood stained journal, a camera and mysterious package.

Pulp Alley Vice Alley Western Campaign

The town was also troubled by three wandering perilous areas, (a flock of geese and a couple of dogs). Doug rolled up a Bystander as his scenario event and I rolled up 'Danger' making the wildlife especially dangerous.

I split my team in to two teams of two, with the thought that one could attempt the plot point while the other protected his back.

Pulp Alley Vice Alley Western Campaign

Doug double checks the scenario set up and carefully deploys his league. I'll try to remember to photocopy his roster so I can describe it in better detail, however he did take the traditional approach of a leader, a sidekick and some 6-gun fodder.

Pulp Alley Vice Alley Western Campaign

Doug's sidekick heads for the camera plot point at the corner of the Red Hotel, comes under heavy fire and takes a wound.

Pulp Alley Vice Alley Western Campaign

Miss May is still stunned by events and stays put in the center of town while the dog and bystander wander off.

Pulp Alley Vice Alley Western Campaign

What's this? Looks like 'Ralph 'Wild Boy' Hicks' has found a blood stained ornament. Peril and Challenge overcome in relative peace and quiet.

Pulp Alley Vice Alley Western Campaign

Meanwhile competition to find out what incriminating evidence was captured on film heats up, and Marshall Durham gets the worse off it.

Pulp Alley Vice Alley Western Campaign

However, luckily for him, he has backup. A shot from across the street takes Durhams assailant down, leaving the path open for 'Wild Hog' Hurley to grab the camera. Two plot point to the Vigilantes.

Pulp Alley Vice Alley Western Campaign

This much evidence in the bag, emboldens 'Bernard 'Glory' Barnes to have that chat with Miss May. However, he's initial opening line was a little untactful and he gets nothing out of her other than a slap around the face (he failed the peril but saved the health check, ending his activation).

Pulp Alley Vice Alley Western Campaign

Next wound Barnes apologises and Miss May spills the beans (Major plot point peril and challenge passed). Durham pulls himself together, and between them they silence the rest of the opposition.

Pulp Alley Vice Alley Western Campaign

The final result was two minor and a major plot point to Durhams Boys, meaning that they gain 4 influence and rolled up a 'Bar' as a location that they can use in the next game.

Another great game of Pulp Alley. If you've not tried it out, you can find out all about it by clicking here.

If you could use a few gunslingers or outlaws to start your own Old West campaign click here to take a look at  Artizans Western Range.

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