Last Saturday (16th Febuary 2019). Lewis and I got together for some exciting two fisted Pulp Alley adventuring. We've both been huge Pulp Alley fans for many years and have been looking forward to getting started with the new China Station campaign every since it was announced. We decided to dust off the original leagues that we had created for the first Perilous Island campaign and give them another outing. Lewis's League is based around Manfred (an occultist of some note) who is often accompanied by two witches Gwainor and Lillianne together with a pack of three hellhounds. My league is the Royal Archeological Society, led by the highly capable Professor Snow.
The starting scenario in the China Station campaign sees our explorers shipwrecked, at night off the coast of China searching for there comrades while attempting to evade the hostile patrols that have been sent out to hunt down survivors.
There were four plot points on the table. A Chinese Shrine, an abandoned camp site, a hut and a truck. Each of these could be searched, with the hope of discovering another member of your league.
Professor Snow decided to head off for the Chinese Shrine with the hope that he would find a friend before attracting the attention of the soldiers patrolling along the side of the stream.
Manfred decided to check out the abandoned truck first, so heads quickly to cross the bridge.
At first it looks as if there will be nothing of any interest, but on closer examination he notices a ring and some footprints leading to Gwainor the Witch. However the search alerts a guard, who moves closer to investigate the strange sounds in the night.
Down by the river, the manhunt intensifies as more and more soldiers join the hunt.
Manfred makes his way to the deserted shack, he sees a movement and shouts, it is his old friend Lilianne. Unfortunately a guard gets a bead on the witch and shes falls to the ground, (she is on her feet in no time at all, passing her recovery roll with ease).
Poor old Professor Snow is having no luck at all, everytime he thinks that he is on to something, his hopes are dashed as it is more enemy soldiers that appear rather than his friends. The scenario cards include a search deck, there is a 50/50 split of plot point cards that mean you find one of your comrades and cards that mean more enemy patrols arrive. Unfortunately for Snow, every time he completed a succesful search he drew an enemy patrol card, while every time Manfred completed a search he found a comrade....just not his lucky day.
..of course his luck was not helped once Gwainor had been discovered by Manfred and sent of in his direction to blast him with arcane energy at every opportunity.
The first blast caused a leg injury on top of other discomfort that stopped him from running for the rest of the game!
It looks like Manfred has found another of his league near the old deserted shack, but the braying of the Hell hound has brought an enemy patrol to investigate.
Even three success challenges did not slow Manfred down, the final result at the end of the game was that Manfred had found three of his league and Snow had not found any!
However, with Pulp Alley, the game is so much fun that you have a great time even if Lady Luck has completely abandoned you.
At the end of the scenario, we rolled for one of our league members who had gone down or had not been found. These had been taken prisoner, and our next mission was going to be to bust them out of prison.
The scenery is all made from Sally 4th Terra-Former terrain kits.