Last Friday Doug, Nick, John & I got together for another exciting game of Pulp Alley. Although we all had 'Western' leagues as we are in the middle of playing Vice Alley in an Old West setting as I had recently added a new add on set to our Exotic Location Terra-Former range we decided to base the scenario, around that. The new set is a stage which can be used to extend 'Ricks Palce by 30cm x 40cm adding a stage, wings and a backstage area with dressing rooms, storage and rest rooms. We decided that for the sake of the campaign the scenario would be set across the border in Mexico! The Stage and the other Exotic Location Terrain is curruntly available at a pre-order discount on KickStarter, click here for details.
The scenario that we played was 'The Serpents Eye'. This was a scenario that DAve Phipps had written several years ago for Wargames Illustrated that featured our Exotic Location scenery. If you missed it in Wargames Illustrated, you can down load the PDF for the scenario by clicking on the link below.
The scenario involves leagues searching for a recently stolen relic. The police are also searching for it, which adds a great complication. In the photo above, the policeman represents the police searching and interviewing witnesses. All characters had to set up within 12" of the police marker and any characters that are 'Wanted' treat an area with a 6" radius of the policeman as 'perilous'. A character became wanted if they shot or brawled and either they or their target was within 6" of the policeman, or if they were unlucky with their draw from the rewards stack!
Four NPC characters were set up around the board as plot point clues. These were 'The Fat Man', 'The American', 'The Inspector' and the 'Rat'. Each character had a specefic plot point challenge associated with them. If this was passed a potential 'Thief' was placed on the table. This was the major plot point. Resolving this gave you a chance to draw from the Rewards stack which contained a 'Red Herring' card that relocated the thief, a 'Framed' card that made your character wanted, and a reward card that represented recovering the relic..
The game was very much a 'game of two halves'. The first half of the game saw our leagues that were deployed as individuals across the whole table making a bee line to the witnesses to either talk to them or intefere with other polayers characters talking to them.
In the photo above, some information has been gained and the character in the white jacket has been placed as a potential 'thief marker'. You can also see a snake under the arch, to make things even more interesting, each player got to place a perilous area at the start of the game.
The presence of the police search area did not keep the piece for very long. The interior of 'Ricks Place' soon became a 'Free Fire Zone'. Doug had anticipated this right from the start and had positioned a couple of guys with rifles in the prime position behind the bar.
This was the turning point in the game. Johns Sidekick has a run of great luck and easily passes the peril and plot challenge and drew the relic card.
The second half of the game became very shooty. Initially all guns were trained on the character that had recovered the relic. He did not las so long and the relic marker was dropped. Not surprisingly, characters were a little hesitant about picking it up and becoming the next target.
In the end the game was a draw, due to where the plot point had been dropped and the position of the other leagues picking it up and surviving was just not going to happen!
However the game was a lot of fun, and all the leagues benefited by gaining a resource point and a reputation point.
The new Exotic Location stage is available to pre-order together with all of the other Exotic Location terrain, furniture and miniatures via our mini'That's Entertainment' at a pre-order discount until 6th December. Click here to take a look.