Last Monday we played our second A Very British Civil War game at Ripon City Wargames Club. This time the action was centered around a village green, complete with duck pond. Far more open terrain than our first battle. All of the buildings and roads are available from our photo-realistic buildings range.
We rolled for a scenario from the Bolt Action rulebook and got 'Maximum Attrition'. In this scenario you score points for complete units destroyed, half of your units are deployed on the table and the other half come on as reserves.
This week I played the Royalist / BUF Force and Doug played the Socialist Militia. The Socialists ammased on my left flank, while I went for an even distribution, which really meant I never had enougth troops in one place to get the job done!
The Socialist Militia immediately started working around my left flank, making good use of the alley ways and back yards for cover. My Royalist infantry did engage them, but they were outnumbered and out gunned and had to beat a retreat to regroup in the centre.
My BUF Legion troops had deployed in the village green and were moving up using the sturdy stone wall as cover. The Socialists had decided to use the George and Dragon as their base of supporting fire.
Over the course of the game several sections deployed within the pub. The Reactionary forces never had enough troops massed together to assault the building and clear the Socialists out. This really was the crux of the game as we never recovered from our poor initial deployment enough to clear the pub which became quite a strongpoint commanding a good field of fire across the village green.
The action on my right flank was laughable. I had invested 100 points in an Arty FOO. I had high hopes of him calling in a barrage that would have shocked my enemies into submission. Unfortunately, he was a priority target. Here we see the Socialist Militia throwing caution to the wind, breaking cover and clambering over parked cars to bring the maximum weight of fire to bear on him and his hapless radio operator. To make matters worse, when we rolled for barrage effect we rolled 'gross miscalculation'. This meant that Doug got to reposition the point of aim up to 24" and then resolve the barrage. He placed the point of impact in the centre of the village green where it placed 2-3 pin markers per unit on pretty much all of my remaining forces.
The Socialists continued to reinforce the George and Dragon with extra infantry units, when turn 6 came I was happy to shake hands and retire with the few troops I had left!
Even although I was well and truely beaten, it was a great game. VBCW does add a different flavour to Bolt Action and the Sally 4th buildings worked very well.