Narrowly escaping with their lives from the writhing Tentacles of the Lagoon Terror, our Intrepid Adventurers push inland looking for any clues that would lead them to the ill-fated Darrow expedition. Discarded equipment, broken plants and the mark of machete on the undergrowth spurs the leagues on towards the foul smelling hell hole they call 'Sinister Swamp'
Looming in the distance, surrounded by pools of noxious, fetid swamp water were three grotesque tribal statues marking unhallowed ground.
The Royal Archaeological Societies expedition heads towards the statues to begin a detailed search for clues when the Perilium Zombies broke through the mists to drive them off and to defend their unhallowed ground.
As if the Perilium Zombies were not a great enough danger themselves, Manfred and his League of the Black Itza seemed more intent on disrupting Professor Snows search than conducting his own. The Hellhounds 'Nibbler', 'Spot' and 'Scruffles' were dispatched to worry the weaker members of the expedition.
Teamwork. Blythe and Davis put down a hail of suppressive fire; poor old Professor Gilbertson has already been taken out be a Perilium Zombie. This proves to be a distraction long enough to allow Doctor Jones and Lady Elaine to conduct a search and uncover another page from Lord Darrow’s diary.
Across the other side of the swamp, Lilliane’s attempt to reach a statue is thwarted by a host of Perilium Zombies. 'Snuffles' snarls menacingly at them, but they continue to shuffle forwards, as if they could not hear.
Plot point recovered, just in time to defend themselves against another wave of Zombies. In the foreground 'Nibbler' faces backwards and forwards, awaiting the outcome of the melee before he pounces to hopefully dispatch an exhausted adversary.
Sinister Swamp was the hardest of the Perilous Island scenarios we had played to date. Although the Perilium Zombies did not seem so hard by themselves, they just kept coming and coming and needing two hits to take them down proved difficult for the weaker members of the Leagues. It was however, a very exciting and enjoyable game, in true Pulp Alley fashion right to the last die roll of the last turn!