A range of different war gaming rules. From Historical to Sci-fi, these rules can be used with your collection of miniatures to have fun and varied games.
Wargames Rules and Sourcebooks from Solway Publishing for
1938 A Very British Civil War
Fast-play tabletop wargames
Set of rules for modern era battles.
Battlegroup WW2 rules system
In the Seventh Age of humankind the ancient Gates of Antares link or isolate worlds across countless galaxies. The evolved panhuman races wage unending war to control the tech of the Gates and the undiscovered systems beyond.
28mm historical tabletop wargame set during the horse & musket period, covering such conflicts as the Napoleonic Wars,
From Blitzkrieg to North Africa, Bolt Action puts YOU in command of the most brutal and famous battles of the Second World War.
Ruleset for fighting the war in the air.
From Persia to Rome to the Crusades these rules let you battle as some of the most famous empires in history.
WWII skirmish rules suitable for miniatures from 15mm through to 40mm
15mm WW2 Combat from Battlefront Miniatures
Frostgrave is a game of Wizards, battling through a ruined frozen city in search of magical artefacts.
Mixture of wargames rules from the Classical Era to The Second World War
Rule sets for skirmishes from classical to medieval period.
Helion produces books on many aspects of Military History from the Late Medieval period through to the present day.
L'Art de la Guerre is a set of rules for miniatures that allows you to fight battles ranging from early Antiquity (3000 BC) to the end of the Middle-ages (1500 AD).
Fireforge Games - Deus Vult - Miniatures. Box sets of plastic miniatures from the Middle Ages.
The Ministry of Gentlemanly Warfare is a game-writing and publishing partnership
Rules devised by North Star Publications
Taking fantasy gaming back to its roots, Otherworld Fantasy Skirmish has all you need to enjoy old school table-top action using the fantastic Otherworld Miniatures range. The rules are designed for fast-moving, all-action games, allowing you to play a band of battle-hardened adventurers or a tribe of marauding monsters.
A set of painting guides to help you gain tips and techniques for painting a variety of models from many different systems.
Battlegroup rules for the Second World War
Set of rules from the 16th to 19th century
The Game of Extraordinary Action and Adventure! For more information about Pulp Alley, visit the Pulp Alley Website and Forum. Pulp Alley
Pulp Alley captures the fast-paced excitement of classic cliffhanger serials and pulp magazines to more modern action/adventure stories. Designed primarily as a multi-player miniatures game, each Pulp Alley scenario is jammed full of villains, unexpected perils, and plenty of two-fisted action.
The classic game of World War Two table-top gaming.
Rules from many periods in history.
A set of excellent rules from the dark ages onwards.
Blücher is a tabletop game of great battles in the Napoleonic Wars whilst Rommel is another tabletop game of great battles in the European and Mediterranean theatres of World War Two
Tabletop skirmish game in which you create the heroes, adventures and battles of your imagination.
A great set of napoleonic rules
A range of rules and scenerios for historical wargaming.
Studio Tomahawk, Publishers of the very popular Saga, Congo & Muskets & Tomahawks rule systems
SPQR allows you to build a complete warband capable of scouting out enemy armies, clashing across borders, and conducting raids.
The Skirmish Combat Game that provides players with a game set in a pre-gunpowder tribal/clan setting. The rules offer some new and exciting approaches to wargaming
Company sized games in WWII
Wargames Illustrated is the world’s leading and best selling magazine dedicated to the hobby of miniature wargaming.
A set of renaissance era rules