Wargames Rules and Sourcebooks from Solway Publishing for
1938 A Very British Civil War
Achtung! Cthulhu is a terrifying World War Two setting, fully compatible with the Call of Cthulhu, Sixth Edition and Savage Worlds roleplaying games.
Fast-play tabletop wargames
Set of rules for modern era battles.
In the Seventh Age of humankind the ancient Gates of Antares link or isolate worlds across countless galaxies. The evolved panhuman races wage unending war to control the tech of the Gates and the undiscovered systems beyond.
From Blitzkrieg to North Africa, Bolt Action puts YOU in command of the most brutal and famous battles of the Second World War.
Bullets and Brains is a 28mm zombie skirmish game set in the near future. Following a devastating terrorist attack the human population is exposed to a genetically engineered super-bug with horrific consequences.
The dead rise and walk the earth feeding on the living. Bullets and Brains is a game unlike any other. The human factions offer a variety of tactical diversions whereas the ability to control an ever increasing zombie horde is a challenge no gamer can resist.
Ruleset for fighting the war in the air.
From Persia to Rome to the Crusades these rules let you battle as some of the most famous empires in history.
WWII skirmish rules suitable for miniatures from 15mm through to 40mm
15mm WW2 Combat from Battlefront Miniatures
Frostgrave is a game of Wizards, battling through a ruined frozen city in search of magical artefacts.
Mixture of wargames rules from the Classical Era to The Second World War
Rule sets for skirmishes from classical to medieval period.
L'Art de la Guerre is a set of rules for miniatures that allows you to fight battles ranging from early Antiquity (3000 BC) to the end of the Middle-ages (1500 AD).
Rules for wargaming the medieval period
The Ministry of Gentlemanly Warfare is a game-writing and publishing partnership
Rules devised by North Star Publications
Taking fantasy gaming back to its roots, Otherworld Fantasy Skirmish has all you need to enjoy old school table-top action using the fantastic Otherworld Miniatures range. The rules are designed for fast-moving, all-action games, allowing you to play a band of battle-hardened adventurers or a tribe of marauding monsters.
Battlegroup rules for the Second World War
Set of rules from the 16th to 19th century
The Game of Extraordinary Action and Adventure! For more information about Pulp Alley, visit the Pulp Alley Website and Forum. Pulp Alley
Pulp Alley captures the fast-paced excitement of classic cliffhanger serials and pulp magazines to more modern action/adventure stories. Designed primarily as a multi-player miniatures game, each Pulp Alley scenario is jammed full of villains, unexpected perils, and plenty of two-fisted action.
The classic game of World War Two table-top gaming.
Rules from many periods in history.
A set of excellent rules from the dark ages onwards.
Blücher is a tabletop game of great battles in the Napoleonic Wars whilst Rommel is another tabletop game of great battles in the European and Mediterranean theatres of World War Two
Tabletop skirmish game in which you create the heroes, adventures and battles of your imagination.
A great set of napoleonic rules
A range of rules and scenerios for historical wargaming.
The Skirmish Combat Game that provides players with a game set in a pre-gunpowder tribal/clan setting. The rules offer some new and exciting approaches to wargaming
Company sized games in WWII
A set of renaissance era rules
Product no.: FF000
Deus Vult core rule book for miniature wargames in the Holy Land
Individual price £30.00
Delivery weight: 1,000 g
Product no.: TERM001
Christmas bargain - ends 24th December
In the ravaged wasteland left after the nuclear holocaust of Judgment Day, the Human Resistance, led by the legendary John Connor, is locked in a desperate conflict against Skynet’s pitiless machines.
Individual price £70.00
Delivery weight: 1.4 kg
Product no.: AVP001
AvP: Alien vs Predator the Hunt Begins boardgame includes miniatures, rules, dice, board sections and templates.
Delivery weight: 6 kg
Product no.: DMH001
44 pages, full colour. Comes with deck of 54 DMH cards.
Delivery weight: 225 g
Product no.: BP1540
Congo is a miniature game that offers you to follow the footsteps of great explorers like Stanley and Livingstone and head out to the heart of Dark Africa, deep into the Basin of the great Congo River, which gave its name to our game .
Delivery weight: 980 g
Product no.: BP1593
The Skirmish Combat Game that provides players with a game set in a pre-gunpowder tribal/clan setting. The rules offer some new and exciting approaches to wargaming.
Delivery weight: 250 g
Product no.: BP1594
Primeval is a prehistoric gaming supplement for the Tribal rules - a skirmish-style wargame which focuses on herioc deeds of units and individuals in battle.
Delivery weight: 250 g
Product no.: BP1602
Congo Mary: The Throne of Thunder is a complete campaign for Congo, Adventures in the Heart of Africa. Congo Mary recounts one of the heroic journeys of British explorer Mary Kingsley. It culminates with her ascension of Mount Camaroon - also known as the Throne of Thunder.
Delivery weight: 400 g
Product no.: DMH002
Boxed gang of The Count including special rules sheet and bases. Models supplied unpainted. You need a copy of The Curse of Dead Man's Hand to use this gang.
Delivery weight: 240 g
Product no.: DMH003
Boxed gang of The Tong including special rules sheet and bases. Models supplied unpainted.
Delivery weight: 280 g
, plus delivery