In this article, I’m going to talk a bit about artillery organisation in a general sense, then talk about the sorts of support available in each era of our game. Finally, I’ll talk about the specific units and how you can represent them with out miniatures.
Mike Wilson
Artillery in Albedo
Hi again loyal reader, and thanks for sticking with me. In this post I'm going to talk about artillery, and why it isn't a big thing in ACP164 - at least right now. Is this going to change? Maybe. First, I'm sorry that it's been a couple of weeks since my last post....
Heroic Mode ACP164
This post describes how to play heroic mode ACP164. The basic principle of heroic mode is that you use a smaller space, have smaller units and play a quicker game without needing to learn new rules.
The Professionals: Special Forces in ACP164
As presaged last week, today we’re taking a look at Special Forces in ACP, how they are structured and how they work in gameplay.
Supporting Elements in ACP164
Happy Monday, dear reader! After last week's depth, I thought it might be worthwhile getting back to basics, so this time, we'l look at supporting elements. These are a good way to beef up your force for not much extra in terms of money. From a game play perspective,...
Actions and Consequences
Once upon a time, I met the father of a friend, who made very detailed models of tanks for use in wargames. He was a Major in the Australian Army, and the wargames he was playing were at work. If one of the tanks got ‘killed’ he would take a large hammer out from under the table and smash it to pieces. This was his way of linking consequences to an adverse outcome.
Happy New Year!
Hello loyal reader! I just wanted to drop a quick line to say Happy New Year and talk about progress on a couple of projects. New Vehicles In my last post, I included a picture of a Homeguard Truck, and made some not very subtle hints about getting one into plastic....
ACP164: Building a HomeGuard Army
This is the third episode in a series on Army Building in ACP164. It discusses HomeGuard units, and looks at a specific example.
ACP164: Building An ILR Army
In this post, we'll look at the basics of building an army for the Independent Lapine Republic or ILR for short. This follows on from the post about building an EDF army and, as usual, there's a lot more information in the impeccably well written sourcebook, which my...
ACP164: Building an EDF Army
In this article, I’ve looked at the origins of the EDF and how to build basic squads, using the miniatures availabe from Sally 4th.
ACP164: Origin Story
This is a rambling diatribe about the origins of the ACP 164 game and future directions.